How Images Survive (in) Theatre: On the Lives of Images in Rabih Mroué’s The Pixelated Revolution and Three Posters

This article analyses two theatre pieces by Rabih Mroué as statements and reflections about how images work. “The Pixelated Revolution” (2012) and “Three Posters” (2000) are lecture-performances that probe the power of images in the context of war. Both performances use images “on the brink” of death, the first showing gripping footage from demonstrators in the Syrian civil war and the latter integrating a real video testimony of a Lebanese suicide bomber into the theatre piece. These precarious images between life and death are used to theorise the image in an alternative way. Specifically, Mroué stages the image as self-critical metapictures, as has been theorized by W. J. T. Mitchell. Furthermore, Mroué treats the images as if they were actors, as if they had a life, a death, and ghostly (re)appearances of their own. This relates to Mitchell’s later approach, looking at images as living organisms. If images are alive, what lives do they lead, both within and beyond the theatre?

Millennial Exploration of Good Design: Perceptions of the Elements of Design through Images and Language

This research explored young adult millennial student perceptions of good design and the extent to which the elements of design were reflected in the determination. The sample, sixty-five young adult millennials between twenty-two and thirty-four, derived from students studying design at a west coast US university. Access to students was through the researchers who posted a link to the survey on course online learning platforms. The instrument asked the respondent to take a photo of any object considered to be good design. Photo documentation offered familiar expression and individual voice regarding design perceptions. The student uploaded the image to the survey and then provided responses to quantitative and qualitative questions. These responses were intended to elicit design element perceptions, including identification of elements most and least representative of good design. Color, texture, and mass/form were most frequently selected as least or most representative of good design. Good design was often described without using the fundamental elements of design as descriptors. The majority described good design based on object functionality, material use, simplicity, and the overall design result rather than focusing on the design elements. The image, as a learning methodology, is a powerful approach to analyzing good design. Assigning photo documentation of design along with descriptions of elements will lead to a greater understanding of these very fundamental design aspects. Providing millennials the opportunity to engage in learning about design using an approach to which they easily relate is vital to their success in articulating thoughts about and beyond the image.

The Event of Fear in Thriller Films: The Silence of the Lambs

This article builds a new relationship between film and architecture. It studies the architectural phenomenology of fear in creating an event and proposes a framework to understand the event of fear spatially and emotionally. In order to do this, the article uses a scene from the last sequence from the 1991 film The Silence of the Lambs and analyses the event’s components: namely the subject and the atmosphere being encountered. Drawing upon Hanich’s categorization of the cinematic emotion in horrors and thrillers and Mølbak’s definition of the event, the article analyses the atmosphere, how to engineer it, and how to energise it. It studies the subject’s perception and embodiment in encountering the space to turn it into a place. It also explores the phenomenal zones and the “thing” that manifests the space and increases the feeling of fear.